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Battlefield 2042: Spearhead

I had the pleasure of working on the interiors on BF2042's season 3 level, Spearhead. Me and Michael Andersson shared the responsibility of creating most of the structural architecture, with its materials, details and decals. I also did the final prop dressing pass in collaboration with level designer Lukas Van Daele Vest.

So many people contributed to finalizing this level and its content, but I want to give a special shoutout to Lars Mårtensson who was the official 3D artist on the level pod and in charge of its backlog.