I worked as a 3D Artist on BF2042, focusing mainly on the level Orbital.
My tasks included: Being a part of pre-production, writing workflow documentation, gathering asset references, designing various assets, creating whiteboxes and briefs, managing outsourcing, authoring shaders under TA supervision, finalizing content, creating trim textures, optimizing and owning 3D scope of the level.
This project was a massive collaboration, with loads of love put in from all around the world and would not be the same without every single person.
Special thanks to my POD: Pontus Petridis, Kalle Nyström & Serene Weng. Also to my amazing 3D Environment Team, led by Maria Norkvist. Credits to EASH & Elite3D who I worked closely with during the project.