Battlefield 6: Cairo Bazaar
For BF6 Season 3, we created a reimagination of the classic Battlefield level Grand Bazaar.
I was responsible for building the structural backlog and asset blockouts together with Adam Dencker. We finalized and polished content together with external development teams.
I also got ownership of the central tunnel in both building and designing the architecture, and set dressing the area from start to finish in collaboration with Jeryce Dianingana.
Additionally I worked together with concept art to design the burning hotel building and with my fellow pod members to define various compositions and how the level is put together.
It was a fun challenge to take something already appreciated and adapting it to our current Battlefield standards and trying to elevate it where we could, and everybody in the pod pushed really hard to deliver. I'm super happy with the end result and hope that the players enjoy it!